About the game :
"Take A Shot" is a Survival/Horror Third Person Shooter developed in Unreal Engine 4, which I worked on during my 4th year at ECV Lille.
Designing the Level :
The game takes place in an Abbey, so the layout came from the real plan of the Abbey of Fontenay, which I then modified to suit the needs of our game.
I made several versions of the Blockout of the Abbey to fix issues, take into consideration the feedback I received from the team and answer the needs and objectives of our game.
Testing and improving the Level :
The level was always extensively tested and new ideas were regularly being designed, tested and integrated into the game.
The Blockout helped me figure out and visualize the navigation, collisions and overall layout of the Abbey as well as improve and adapt the pace of the game and its learning curve.
What I learned :
Working as a Level Designer on this project has taught me how to confidently approach problems and bottlenecks when designing Levels and find creative, efficient and satisfying solutions to the problems.
It helped me improve my overall skills as a Level Designer, but also my capability to adapt my work to the valuable feedback I got from my team and from playtesters.