About the game :
Lethal Run was a 5-day-long 2D mobile game project. The aim of the project was to deliver a playable and fully functional mobile game in 5 days. 
Due to the time constraint I had to create and develop simple but effective game mechanics to ensure we had an enjoyable game that was playable without any issues.
An overview of a level before any ennemies and obstacles were added.
An overview of a level before any ennemies and obstacles were added.
The game's level selection menu.
The game's level selection menu.
What I learned :
Only having 5 days to work on this project was a real challenge and led me to make important design decisions to ensure the scope of the project was attainable and that we would have a functional game by the end of the 5 days.
This project helped me improve my time management skills and manage the priority of different tasks when given short deadlines to deliver a project.
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