
Movement Recognition for Just Dance uses the brand new "Camera Controller" feature to let the player use their phone's camera to play the game. It allows them to dance without holding a controller and tracks movements on the whole body.
I was part of the Research & Development team that brought this innovative feature to the game, and then produced content to sustain this feature for our players.

An example of how the player's movements are being tracked in-game to provide accurate scoring.
As a Junior Score Level Designer on this project, I had a wide set of responsibilities:
- Tool Support Specialist services (test & validate tool updates, manage bug reports, etc.)
- Create and manage a brand new production pipeline
- Train and manage a team of Level Designers
- Ensure production deadlines and content-quality objectives were met


An example of full body tracking.

I had the chance to participate in several talks and presentations promoting the feature. Some of them were to the press and media, some in front of the studio (and 900+ colleagues) and some of them to our community, as you can see below:
This project was a fantastic learning experience. Not only was it my first time working in a real production environment with over a hundred people involved, which allowed me to refine my communication and collaboration skills, it also allowed me to work closely with various different teams from Tool Developers and Gameplay Programmers to Data Scientists.

A brief overview of the three main steps behind Camera Scoring in Just Dance.