A Tale Of Time is an Adventure/Puzzle game that takes place in small, Diorama-like levels. It was my final student project. There are 9 different levels to complete, which continuously increase in size and complexity and are filled with various puzzles to solve.
Once downloaded, extract the files and click on the .exe to start the game.
About the game :
In this game, you play as Théodore Rivet, who is on a quest to find his plush toy he lost in the inter-dimensional void. To find his toy, Théodore built a Sentient Machine that travels between dimensions, but to ensure his survival, he must remain connected to the machine by a pipe at all times!
How the project unfolded :
For this project, I initially imagined and designed the Game Concept by myself which was then selected by a jury to be developed into a prototype in a group of two. The concept was then selected by a jury again to be developed into a full game.
The project lasted 2 years in total, I started working on it by myself and since March 2022 at the helm of a team of 5. My game concept placed second and first respectively in each selection phase.
Main objectives when designing levels :
While designing the levels, the two main objectives I set myself were :
1. Make the best possible use of the Diorama aspect and metrics of the levels, including the unique Camera angle on these levels.
2. Learn the intricate details and limitations of having a rope with physics attached to the avatar, and use these properties and the possibilities they offer to the best of their potential.
What I learned :
With 9 levels to design and maintain, besides helping me practice and improve my level design skills, this project has taught me to better manage various game mechanics and puzzles throughout several levels, and helped me improve my knowledge and management of player learning curves in games.